|
|
 |
|
|
 |
|
|
 |
|
|
 |
Application: The OODA loop is a formalized decision making
procedure that is useful in to any situation where a practiced decision-making process is necessary. It is especially
important when the decisions have to be made quickly, as in a threat situation. The development of a rapid decision making
process can give you or your team huge tactical advantages. Most people, when confronted with threats, take a “chess
player role” where they make a move and wait for you to make a move. Your moves should be as rapid as possible
to keep the threat off balance and keep the initiative on your side.
O-O-D-A stands
for Observe-Orient-Decide-Act
It is a “loop” because in a situation it is a flowchart, and repeating,
until the situation is over. Let me describe the steps in an OODA Loop and explain how they can be applied. At
the end I will give an example of their use in a “home defense” and “tactical” situation.
Observe- You perceive, through your senses, a threat or situation that must be dealt
with
Orient- You synthesize the information with things you already know
about your own (or your teams) mental state, disposition and capabilities. It is not necessarily a physical orientation
to face a threat.
Decide- You decide what your reaction to the threat or
situation should be based factors such as the capabilities (of you and your team) your position, the nature of the threat
etcetera.
Act- You carry out your decision.
Returning to the loop: Once you have acted you are committed to the action until you observe a new threat or
situation. Your action could be successful, or afterwards it might require more action at which time you must reenter
the loop at the beginning.
Speed: The speed at which you get through
the loop can give you a tactical edge. The objective is to get through the loop faster than your adversary. In
an ideal situation you can deal with a threat before your opponent has even realized he is in a confrontational situation
and entered his own OODA loop. If not, and the enemy has time to react, then you have to “get inside” his
loop. This means that you need to be performing the loop faster than he can.
Background:
The OODA loop was developed by US Air Force fighter tactician John Boyd. It has been applied to business and computer
programming as well as military strategy and tactics. My greatest understanding of the OODA loop came from reading Paul
Howe’s excellent book Leadership and Training For the Fight.
Training: As the OODA loop is a purely mental thing it is hard to train. Training
is best accomplished by playing rapid “what if” games. After this it can be practiced in force on force
and tactical field problems.
|
 |
|
|
|
|
|
|
 |